analog + alternative process photography | camera design + construction | graphic design | 3D design + rendering | drawing | painting | printmaking
These photos were all taken in homemade cameras, ranging from cardboard box pinholes to various foamcore/cardboard/found-object 4x5 cameras. Most photos were shot on direct positive paper, and some on sheet film then printed by cyanotype or traditionally in a darkroom. I am fascinated by the combination of simplicity and precision in capturing light and forming images, and view the cameras themselves as part of my art just as much as the photos that come out of them.
2D designs for event posters, flyers, newsletters, labels, etc; 3D product designs for clients in line with individual brand and style guides. I work primarily in llustrator, Photoshop, InDesign, Rhino, and Vray, sometimes incorporating hand drawn or sculpted elements, and prepare designs for a variety of production processes. Get in touch for more examples of client work or if you have a design project for me!
I grew up in Los Angeles,
graduated from UC Santa Cruz with a BA in the History of Art and Visual Culture in 2017,
and now live in Vermont.
I have a long background in drawing and work in many mediums, but over that last several years I've developed a focus on
experimental alternative process photography and printing, constructing cameras, and
collaborative installation/performance.
I enjoy thinking through the technical processes of how objects around us come to be,
which is why I'm drawn to camera building, printmaking, and design for production.
My work revolves around exploring our physical relationships to objects, time, and our built environments, and how these relationships shape and are shaped by our social relations. I use various forms of documentation and collection to investigate these themes, ranging from curating a museum collection from an non-capitalist alternate timeline to using photography as a means to document both the world around me as well as imagined realities. In an age of rampant false information and the rise of imagery created by Artificiall Intelligence, I am drawn to using analog processes and practical effects to play with the idea of the authenticity and truth of the photographic document. Photography is a powerful tool to represent our selves and communities not just as they actually are, but also to reject the trajectory of reality and instead fantastically visualize what a other realities could look like.
I also take freelance design projects and have worked as a designer at Green Mountain Tap Handles doing 3D CAD product design and rendering, specializing in design for manufacturing.
I primarily work in llustrator, Photoshop, InDesign, Rhino, and Vray.
I have a lot of experience creating and preparing artwork for various production processes including printing,
3D printing, casting, CNC cutting, laser engraving/cutting, and decal/label/magnet production.